Android 实现微信语音聊天

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Android 实现微信语音聊天

Android 实现微信语音聊天

在 Android 平台上实现微信语音聊天功能需要涉及多个方面的开发工作,包括音频播放和录制、网络通信以及 UI 设计等。下面是详细的步骤和代码示例。

1. 音频播放和录制首先,我们需要在 Android 应用中实现音频播放和录制功能。这可以通过使用 `MediaRecorder` 和 `MediaPlayer` 类来完成。

音频录制

```java// AudioRecordActivity.javaimport android.media.AudioFormat;

import android.media.AudioManager;

import android.media.AudioRecord;

import android.media.MediaRecorder;

public class AudioRecordActivity extends AppCompatActivity {

private static final int SAMPLE_RATE =44100;

private static final int CHANNELS = AudioFormat.CHANNEL_IN_MONO;

private static final int BITS_PER_SAMPLE =16;

private static final int BUFFER_SIZE =1024 *2;

private AudioRecord audioRecord;

private Thread recordThread;

@Override protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_audio_record);

// 初始化音频录制参数 int minBufSize = AudioRecord.getMinBufferSize(SAMPLE_RATE, CHANNELS, BITS_PER_SAMPLE);

audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC, SAMPLE_RATE, CHANNELS, BITS_PER_SAMPLE, BUFFER_SIZE > minBufSize ? BUFFER_SIZE : minBufSize);

// 开始录制 startRecording();

}

private void startRecording() {

recordThread = new Thread(new Runnable() {

@Override public void run() {

while (true) {

short[] audioBuffer = new short[BUFFER_SIZE];

int bytesRead = audioRecord.read(audioBuffer,0, BUFFER_SIZE);

if (bytesRead >0) {

// 处理录制的音频数据 handleAudioData(audioBuffer, bytesRead);

} else {

break;

}

}

}

});

recordThread.start();

}

private void handleAudioData(short[] audioBuffer, int bytesRead) {

// 将录制的音频数据发送到服务器或处理其他逻辑 }

}

```

音频播放

```java// AudioPlayActivity.javaimport android.media.AudioFormat;

import android.media.AudioManager;

import android.media.AudioRecord;

import android.media.MediaPlayer;

public class AudioPlayActivity extends AppCompatActivity {

private static final int SAMPLE_RATE =44100;

private static final int CHANNELS = AudioFormat.CHANNEL_OUT_MONO;

private static final int BITS_PER_SAMPLE =16;

private static final int BUFFER_SIZE =1024 *2;

private MediaPlayer mediaPlayer;

private Thread playThread;

@Override protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_audio_play);

// 初始化音频播放参数 int minBufSize = AudioRecord.getMinBufferSize(SAMPLE_RATE, CHANNELS, BITS_PER_SAMPLE);

mediaPlayer = new MediaPlayer();

mediaPlayer.setAudioFormat(AudioFormat.ENCODING_PCM_16BIT);

mediaPlayer.setSampleRate(SAMPLE_RATE);

mediaPlayer.setStereoMode(CHANNELS);

// 开始播放 startPlaying();

}

private void startPlaying() {

playThread = new Thread(new Runnable() {

@Override public void run() {

while (true) {

short[] audioBuffer = new short[BUFFER_SIZE];

int bytesRead = mediaPlayer.read(audioBuffer,0, BUFFER_SIZE);

if (bytesRead >0) {

// 处理播放的音频数据 handleAudioData(audioBuffer, bytesRead);

} else {

break;

}

}

}

});

playThread.start();

}

private void handleAudioData(short[] audioBuffer, int bytesRead) {

// 将播放的音频数据显示在 UI 上或处理其他逻辑 }

}

```

2. 网络通信为了实现微信语音聊天功能,我们需要通过网络通信将录制的音频数据发送到服务器端,然后再从服务器端接收并播放音频数据。

客户端

```java// AudioClient.javaimport android.os.Bundle;

import android.util.Log;

import com.google.gson.Gson;

import com.google.gson.reflect.TypeToken;

import java.io.IOException;

import java.lang.reflect.Type;

import java.net.DatagramPacket;

import java.net.DatagramSocket;

import java.net.InetAddress;

import java.net.SocketException;

import java.nio.ByteBuffer;

import java.nio.ByteOrder;

import java.util.ArrayList;

import java.util.List;

public class AudioClient {

private static final String TAG = "AudioClient";

private static final int BUFFER_SIZE =1024 *2;

public void sendAudioData(short[] audioBuffer, InetAddress serverAddress) {

try (DatagramSocket socket = new DatagramSocket()) {

ByteBuffer buffer = ByteBuffer.allocate(BUFFER_SIZE);

buffer.order(ByteOrder.LITTLE_ENDIAN);

for (short sample : audioBuffer) {

buffer.putShort(sample);

}

byte[] data = buffer.array();

DatagramPacket packet = new DatagramPacket(data, data.length, serverAddress,12345);

socket.send(packet);

} catch (IOException e) {

Log.e(TAG, "Error sending audio data", e);

}

}

public void receiveAudioData(InetAddress serverAddress) {

try (DatagramSocket socket = new DatagramSocket(serverAddress,12345)) {

byte[] buffer = new byte[BUFFER_SIZE];

DatagramPacket packet = new DatagramPacket(buffer, BUFFER_SIZE);

socket.receive(packet);

ByteBuffer audioBuffer = ByteBuffer.wrap(packet.getData());

audioBuffer.order(ByteOrder.LITTLE_ENDIAN);

short[] samples = new short[packet.getLength() / Short.BYTES];

for (int i =0; i < samples.length; i++) {

samples[i] = audioBuffer.getShort();

}

// 处理接收的音频数据 } catch (IOException e) {

Log.e(TAG, "Error receiving audio data", e);

}

}

}

```

服务器端

```java// AudioServer.javaimport android.util.Log;

import com.google.gson.Gson;

import com.google.gson.reflect.TypeToken;

import java.io.IOException;

import java.lang.reflect.Type;

import java.net.DatagramPacket;

import java.net.DatagramSocket;

import java.net.InetAddress;

import java.nio.ByteBuffer;

import java.nio.ByteOrder;

import java.util.ArrayList;

import java.util.List;

public class AudioServer {

private static final String TAG = "AudioServer";

private static final int BUFFER_SIZE =1024 *2;

public void sendAudioData(short[] audioBuffer, InetAddress clientAddress) {

try (DatagramSocket socket = new DatagramSocket()) {

ByteBuffer buffer = ByteBuffer.allocate(BUFFER_SIZE);

buffer.order(ByteOrder.LITTLE_ENDIAN);

for (short sample : audioBuffer) {

buffer.putShort(sample);

}

byte[] data = buffer.array();

DatagramPacket packet = new DatagramPacket(data, data.length, clientAddress,12345);

socket.send(packet);

} catch (IOException e) {

Log.e(TAG, "Error sending audio data", e);

}

}

public void receiveAudioData(InetAddress clientAddress) {

try (DatagramSocket socket = new DatagramSocket(clientAddress,12345)) {

byte[] buffer = new byte[BUFFER_SIZE];

DatagramPacket packet = new DatagramPacket(buffer, BUFFER_SIZE);

socket.receive(packet);

ByteBuffer audioBuffer = ByteBuffer.wrap(packet.getData());

audioBuffer.order(ByteOrder.LITTLE_ENDIAN);

short[] samples = new short[packet.getLength() / Short.BYTES];

for (int i =0; i < samples.length; i++) {

samples[i] = audioBuffer.getShort();

}

// 处理接收的音频数据 } catch (IOException e) {

Log.e(TAG, "Error receiving audio data", e);

}

}

}

```

3. UI 设计最后,我们需要在 Android 应用中设计一个友好的 UI 来展示录制和播放的音频数据。

录制界面

```xml

android:layout_height="match_parent"

android:orientation="vertical">

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